Product Design

Design that ships - not a Dribbble shot that never survives engineering.

Research, wireframes, high-fidelity UI, and a real design system - delivered as implementation-ready specs your developers can actually build from, standalone or paired with a full build.

Design-only engagements available
Implementation-ready handoff specs
Reusable design system, not one-off screens
Real UX research, not guesswork
Design Process Live Research Underway Wireframes Mapped Visual system Built Dev handoff Ready

Definition

What does a UI/UX design engagement include?

UI/UX design here means end-to-end product design: user research and flows, wireframes, high-fidelity visual design, a reusable design system of components and tokens, an interactive prototype, and a developer handoff spec covering layout, breakpoints, states, and edge cases. It's available as a standalone engagement for teams with their own engineers, or paired directly with development so nothing gets lost in translation between design and build.

  • Real UX research when the product has real users - interviews, competitive analysis, and usability testing, not skipped for speed.
  • A reusable design system, not a folder of one-off screens that don't share components.
  • Implementation-ready handoff specs: layout, tokens, component states, and responsive breakpoints, not just a Figma link.
  • Design-only engagements are a real option - you don't have to buy development to get real product design.
  • Interactive prototypes for user testing or investor demos before a single line of production code is written.

The Problem

Why most design work doesn't survive contact with engineering.

Designed Without Constraints

A beautiful screen that ignores real data shapes, loading states, and API limits ends up half-rebuilt during development anyway.

No Design System

Every new screen reinvents spacing, color, and component patterns from scratch - inconsistency compounds with every release.

Generic, Templated UI

Interfaces that look like every other SaaS dashboard don't differentiate the product or build trust with a specific audience.

What's Included

From research to a spec your developers can actually build from.

UX Research & Flows

User interviews, competitive analysis, and information architecture - the groundwork most redesigns skip and later regret.

Wireframes

Low-fidelity structure and flow validation before visual polish, so layout decisions get tested cheaply.

Visual Design + Design System

High-fidelity UI built on a reusable system of components, tokens, and states - not one-off screens.

Interactive Prototype

A clickable prototype for user testing or investor demos before a line of production code is written.

Developer Handoff Spec

Layout, breakpoints, component props, interaction states, and edge cases - documented, not left for engineers to guess.

Accessibility Pass

Color contrast, keyboard navigation, and touch target sizing checked before handoff, not discovered in a post-launch audit.

Use Cases

Who books a design-focused engagement.

Pre-Raise Startups

Investor-ready product design before a fundraise, without committing to a full development contract yet.

Aging Product Redesigns

A product that's grown inconsistent over years of feature additions gets a real design system and visual refresh.

Teams With Their Own Engineers

Design-only engagements for teams that build in-house but need senior product design they don't have on staff.

Related: prototype development, Paid Discovery, MVP development for startups, and product development.

FAQs

Frequently asked questions.

Yes. Design-only engagements are common - teams with their own engineers often want implementation-ready UI and a design system without a full development contract attached.

UX flows and wireframes, high-fidelity visual designs, a reusable design system (components, tokens, states), an interactive prototype, and a developer handoff spec covering layout, breakpoints, and edge cases - not just a Figma file link.

The deliverable is built to survive contact with engineering: real constraints, a documented design system, and a handoff spec your developers can actually build from - not a static shot optimized for likes.

Both. Depending on scope we run user interviews, competitive analysis, and usability testing before design work starts - skipping research on a product with real users is how redesigns miss the actual problem.

A focused flow (onboarding, a core feature) typically runs 2-4 weeks. A full product redesign with a new design system runs 6-10 weeks depending on scope and how many screens are involved.

Want design that survives contact with engineering?

Tell us about your product - we'll scope a design engagement that fits how your team actually builds.