Designed Without Constraints
A beautiful screen that ignores real data shapes, loading states, and API limits ends up half-rebuilt during development anyway.
Research, wireframes, high-fidelity UI, and a real design system - delivered as implementation-ready specs your developers can actually build from, standalone or paired with a full build.
Definition
UI/UX design here means end-to-end product design: user research and flows, wireframes, high-fidelity visual design, a reusable design system of components and tokens, an interactive prototype, and a developer handoff spec covering layout, breakpoints, states, and edge cases. It's available as a standalone engagement for teams with their own engineers, or paired directly with development so nothing gets lost in translation between design and build.
The Problem
A beautiful screen that ignores real data shapes, loading states, and API limits ends up half-rebuilt during development anyway.
Every new screen reinvents spacing, color, and component patterns from scratch - inconsistency compounds with every release.
Interfaces that look like every other SaaS dashboard don't differentiate the product or build trust with a specific audience.
What's Included
User interviews, competitive analysis, and information architecture - the groundwork most redesigns skip and later regret.
Low-fidelity structure and flow validation before visual polish, so layout decisions get tested cheaply.
High-fidelity UI built on a reusable system of components, tokens, and states - not one-off screens.
A clickable prototype for user testing or investor demos before a line of production code is written.
Layout, breakpoints, component props, interaction states, and edge cases - documented, not left for engineers to guess.
Color contrast, keyboard navigation, and touch target sizing checked before handoff, not discovered in a post-launch audit.
Use Cases
Investor-ready product design before a fundraise, without committing to a full development contract yet.
A product that's grown inconsistent over years of feature additions gets a real design system and visual refresh.
Design-only engagements for teams that build in-house but need senior product design they don't have on staff.
Related: prototype development, Paid Discovery, MVP development for startups, and product development.
Yes. Design-only engagements are common - teams with their own engineers often want implementation-ready UI and a design system without a full development contract attached.
UX flows and wireframes, high-fidelity visual designs, a reusable design system (components, tokens, states), an interactive prototype, and a developer handoff spec covering layout, breakpoints, and edge cases - not just a Figma file link.
The deliverable is built to survive contact with engineering: real constraints, a documented design system, and a handoff spec your developers can actually build from - not a static shot optimized for likes.
Both. Depending on scope we run user interviews, competitive analysis, and usability testing before design work starts - skipping research on a product with real users is how redesigns miss the actual problem.
A focused flow (onboarding, a core feature) typically runs 2-4 weeks. A full product redesign with a new design system runs 6-10 weeks depending on scope and how many screens are involved.
Tell us about your product - we'll scope a design engagement that fits how your team actually builds.